Runtime audio, voice and AI

Build richer game experiences with offline tools for audio, voice and intelligent NPCs.

Denisitree is creating a toolkit for Unity™ developers who need runtime audio processing, speech recognition, local text-to-speech, and on-device AI without cloud services.

Built for Unity 2021.3 LTS+ C# API Cross-platform
Portrait of the Denisitree author
Denis TreshchevCreator of Denisitree
SonicLoad VoxScribe Vocalis PocketMind

Made for the Unity workflow

Unity 2021.3 LTS+

Target editor version for all plugins.

C# API + Inspector

Use code or drag-and-drop components.

Local runtime workflows

Audio, voice and AI processing stay on-device.

Editor tools

Includes a Model Manager window for PocketMind.

Plugin suite

Built to work together in local, cross-platform Unity workflows.

SonicLoad plugin cover
Audio

SonicLoad

Runtime audio import & export

Import, decode, transcode and export audio at runtime for Unity projects that need flexible audio pipelines and raw buffer workflows.

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VoxScribe plugin cover
Speech to text

VoxScribe

Offline speech recognition

Capture live mic input or process AudioClip data into accurate offline transcripts with streaming results and language auto-detect.

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Vocalis plugin cover
Text to speech

Vocalis

Offline text-to-speech

Create natural speech from game text without a network dependency, making NPC dialogue, accessibility and ambient audio easier to localize.

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PocketMind plugin cover
Local LLM

PocketMind

On-device LLM inference

Use GGUF models for local reasoning, chat experiences and interactive NPC systems that run directly on the device.

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Ecosystem

One pipeline for offline audio, speech and agent logic.

Microphone
Files & buffers
Text
VoxScribe
PocketMind
Vocalis
AudioSource playback
Export via SonicLoad

The plugins are designed to work together as a local-first toolkit: ingest audio or speech, process it with speech recognition or LLM inference, then output speech or processed audio back into your Unity game systems.

Use cases

Designed for interactive and accessible Unity experiences.

Voice-controlled games

Build responsive gameplay around spoken commands and live in-game actions.

Smart NPCs

Compose private, local dialogue systems powered by on-device reasoning and speech output.

Accessibility

Support narration, captioning and speech-driven interaction without cloud dependencies.

In-game audio tools

Rig audio import and export pipelines for procedural content, editing and runtime generation.

Offline assistants

Build context-aware assistants for local, disconnected or privacy-sensitive experiences.

User-generated audio

Let players record, transcribe and process content without leaving the game session.

About

Tools that fit a local Unity workflow.

Denisitree is an independent project by Denis Treshchev focused on runtime audio, voice and AI tools for Unity developers. The tools are designed to work together across local audio, speech and on-device AI workflows.

Roadmap

Current focus is early prototyping and public interest gathering.

Concept

Market shaping and technical direction.

Core build

Runtime APIs and proof-of-concept experiments.

Private alpha

Limited validation with developers and early testers.

Public beta

Public access with documentation and sample scenes.

Release

Stable package shipment and full public availability.

FAQ

Questions before the first public release.

Windows, macOS, Linux, Android and iOS are planned for the runtime libraries, with Unity 2021.3 LTS+ as the target compatibility baseline.

Yes. The goal is local-first operation: VoxScribe works with offline models, Vocalis runs locally, and PocketMind is designed for on-device inference with GGUF models.

Licensing details will be published alongside the package terms. Feature scope and API behavior may change while the roadmap is validated.

There is no fixed date yet. The team is collecting public interest while the roadmap is being validated.

Performance depends on the device, model size and the task being run. Smaller models and simpler workflows are more practical for lower-end mobile hardware.

Yes. Reach Denis via Telegram or email with questions, feature requests and early-access interest.

Contact

Questions, ideas or feature requests? Write to Denis.

The fastest way to reach me is Telegram or email.

Emailden.treshchev@gmail.com
Telegram@denis_tres