Unity 2021.3 LTS+
Target editor version for all plugins.
Runtime audio, voice and AI
Denisitree is creating a toolkit for Unity™ developers who need runtime audio processing, speech recognition, local text-to-speech, and on-device AI without cloud services.
Made for the Unity workflow
Target editor version for all plugins.
Use code or drag-and-drop components.
Audio, voice and AI processing stay on-device.
Includes a Model Manager window for PocketMind.
Plugin suite

Runtime audio import & export
Import, decode, transcode and export audio at runtime for Unity projects that need flexible audio pipelines and raw buffer workflows.
Explore →
Offline speech recognition
Capture live mic input or process AudioClip data into accurate offline transcripts with streaming results and language auto-detect.
Explore →
Offline text-to-speech
Create natural speech from game text without a network dependency, making NPC dialogue, accessibility and ambient audio easier to localize.
Explore →
On-device LLM inference
Use GGUF models for local reasoning, chat experiences and interactive NPC systems that run directly on the device.
Explore →Documentation
Source-based guides for setup, usage patterns and current API boundaries.
Runtime audio loading, WAV processing and playback.
Open docs →Local speech recognition and microphone workflows.
Open docs →Local speech synthesis and AudioClip output.
Open docs →Local model generation, prompts and chat history.
Open docs →Ecosystem
The plugins are designed to work together as a local-first toolkit: ingest audio or speech, process it with speech recognition or LLM inference, then output speech or processed audio back into your Unity game systems.
Use cases
Build responsive gameplay around spoken commands and live in-game actions.
Compose private, local dialogue systems powered by on-device reasoning and speech output.
Support narration, captioning and speech-driven interaction without cloud dependencies.
Rig audio import and export pipelines for procedural content, editing and runtime generation.
Build context-aware assistants for local, disconnected or privacy-sensitive experiences.
Let players record, transcribe and process content without leaving the game session.
About
Denisitree is an independent project by Denis Treshchev focused on runtime audio, voice and AI tools for Unity developers. The tools are designed to work together across local audio, speech and on-device AI workflows.
Roadmap
Market shaping and technical direction.
Runtime APIs and proof-of-concept experiments.
Limited validation with developers and early testers.
Public access with documentation and sample scenes.
Stable package shipment and full public availability.
FAQ
Windows, macOS, Linux, Android and iOS are planned for the runtime libraries, with Unity 2021.3 LTS+ as the target compatibility baseline.
Yes. The goal is local-first operation: VoxScribe works with offline models, Vocalis runs locally, and PocketMind is designed for on-device inference with GGUF models.
Licensing details will be published alongside the package terms. Feature scope and API behavior may change while the roadmap is validated.
There is no fixed date yet. The team is collecting public interest while the roadmap is being validated.
Performance depends on the device, model size and the task being run. Smaller models and simpler workflows are more practical for lower-end mobile hardware.
Yes. Reach Denis via Telegram or email with questions, feature requests and early-access interest.