Documentation for Unity developers
Runtime tools for local audio, voice and AI workflows.
These pages describe the prototype C# classes currently represented in the Denisitree source preview. They are written for Unity developers inspecting the code and planning integrations.
Overview
Author: Denis Treshchev
Overview
Author: Denis Treshchev
Plugin guides
Choose a guide for the runtime surface, setup shape, current API, source-backed examples and known limitations.
SonicLoad
WAV decoding, AudioClip creation, microphone capture and WAV export in the prototype.
VoxScribe
Audio resampling and native whisper inference with recognizer events.
Vocalis
Native speech synthesis, voice catalogs and AudioClip conversion.
PocketMind
Local prompt formatting, chat history and native model generation.
How the plugins fit together
The ecosystem guide follows the real VoiceAssistantDemo path: microphone input is prepared by the voice stack, a local PocketMind prompt is generated, and Vocalis can turn a response into an AudioClip. SonicLoad supplies the file and buffer import/export utilities around that flow.
Common setup shape
- Copy the relevant plugin folder into
Assets/Denisitree/<Plugin>/. - Review the Runtime and Samples source folders in the relevant guide.
- Use the Inspector fields and sample class names exactly as shown in the source.
- Install or provide native libraries only where the guide marks them as required.
Something unclear?