Documentation Unity™ plugins
Docs/Overview
Draft documentation · API may change

Documentation for Unity developers

Runtime tools for local audio, voice and AI workflows.

These pages describe the prototype C# classes currently represented in the Denisitree source preview. They are written for Unity developers inspecting the code and planning integrations.

Overview

Author: Denis Treshchev

Overview

Author: Denis Treshchev

Plugin guides

Choose a guide for the runtime surface, setup shape, current API, source-backed examples and known limitations.

How the plugins fit together

The ecosystem guide follows the real VoiceAssistantDemo path: microphone input is prepared by the voice stack, a local PocketMind prompt is generated, and Vocalis can turn a response into an AudioClip. SonicLoad supplies the file and buffer import/export utilities around that flow.

Read the Planned features sections before designing production dependencies.

Common setup shape

  1. Copy the relevant plugin folder into Assets/Denisitree/<Plugin>/.
  2. Review the Runtime and Samples source folders in the relevant guide.
  3. Use the Inspector fields and sample class names exactly as shown in the source.
  4. Install or provide native libraries only where the guide marks them as required.

Something unclear?

Ask Denis